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Andrei R. Thomaz
WEB3DART 2006
The Seventh international exhibition of WEB3DART, features a selection of the best 3D works of 2006 from artistic, commercial and student projects.

This selection of WEB3DART 2006 is made from a competitive submission process. Each of the works was considered for its operational functionality, the content within the 3D visualization, and its innovation towards the use of 3D in creative works of artists and designers.

/Labyrinth Zero/
/Labyrinth Zero/
was developped from the idea of a maze without walls. We found this idea for the first time in the tale /Los dos Reyes y los dos Laberintos/, by Borges. In this tale, the desert is the maze without walls, “donde no hay escaleras que subir, ni puertas que forzar, ni fatigosas galerias que recorrer, ni muros que te veden el paso.” It is a maze game where you need to reach the center and take the red sphere that lies in the central pedestal. What makes the maze so hard is the weak visibility of its walls. To make your task a little easier, you can take the red cubes that lies in the shorter pedestals. They make the maze visible for a short interval of time, when you can walk faster throught the maze.

TECHNICAL SPECIFICATION

/Labyrinth Zero/ was developped originally in X3D, using the X3D-Edit editor. I also converted it for VRML. All you need to see the work is a browser with a X3D or VRML97 plugin (FluxPlayer and Cortona are recommended).