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Bruno Martelli |
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'It is important for us to innovate rather than adapt. To experiment with different formats & new methods of interaction. We take many risks with each new artwork challenging what we learned from the last. Our ideas demand many skills therefore our work is collaborative. We go under the umbrella name of Igloo & invite different artists to create with us. We believe in growing pieces rather than designing them, exploring ideas of being in other peoples stories, allowing audiences to join the dots, providing libraries of motion for play & provoking imagination so that certain things can be left unsaid.
We are interested in the visual & kinaesthetic applications of the computer. The imagery, movement & music in our work, whether CdRom, DVD, web based or hybrid performance are all balanced through the technology.
Uniquely we develop our own software tools & methods of working & presenting. Our methodologies for combining creative art forms bring theatrical experiences to new audiences. Artistic processes are being reinvented all around us, as the use of digital media is now widespread, we want to create new methods of interaction. Developing ways of blurring the boundaries between spectator & participator both passively & actively we view ‘interactivity’ as a new kind of audience engagement.'
Profile
Ruth Gibson & Bruno Martelli have collaborated on experimental
multimedia projects since 1995. They formed Igloo after the success of
‘Daylight Robbery’, a motion capture animation & ‘WindowsNinetyEight’,
CdRom 1996-8, which was nominated for a BAFTA award in 2002.Their work
explores metaphysical worlds using video, internet, performance &
installation. Informed by contemporary dance practice, the body is the
medium that drives the effects of multiple software & hardware use,
which generate the screen based & live performance pieces. Recent works
include ‘Winterspace’, installation/performance 2001-2003, which
explores the use of digital technology to abstract the human body, it's
movement, & it's senses using custom built software interfaces &
responsive systems for performer & player, installation & DVD
‘Warstars’, 2002-2003 & performance ‘Viking Shoppers’, 2000.Their
enquiry of interactive, 2D & 3D computer graphic media & process has
consistently challenged the boundaries of digital imaging within the
context of dance installation & live performance.
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dotdotdot



A landscape from beyond the edges of the browser window that gives glimpses of unseen places. dotdotdot is constructed using several different motion capture systems and improvised performances creating abstract digital portraits. These animated avatars move and react to players inputs within an online virtual environment.
'dotdotdot provides a good example of the ways in which practitioners using old media and new media can collaborate to produce an ongoing body of work challenging the canons from which each component of the work orginates. Using motion capture, web tools, animation, games engines, sound and movement dotdotdot presents a series of animated interactive vignettes. These can be manipulated in terms of speed, sound, rotation and movement so that the basis of the range of visuals on offer stays the same but also so that the viewer/player can change them to accommodate their own preferences. Each work has an Igloo signature but it allows the viewer to manipulate, play and be creative - after years of artists striving for truly interactive work, dotdotdot knowingly works with the limitations of interactivity in order to give the piece a characteristic style,
The viewer/player is presented with a range of choices involving genre orientated radio stations (you can choose drum & bass through to chart
music) and a variety of visuals such as red, dot, bendy and plane. All these permutations and combinations together with the ability to interact with the animated figures in terms of speed and rotation challenge the viewer to think about the visual and audio styles in relation to their own experience of video, sound, animation and movement drawn from a variety of sources in day to day culture.
The project, which has been ongoing, is the product of Ruth Gibson, a dancer who is specifically looking at development of movement in the context of motion capture, and a programmer Bruno Martelli, who is interested in pushing the limits of technology in real physical contexts. The artists draw in expertise and collaborators as and when they need and the quality of the work is enhanced with every reworking.
Their animations reflect these concerns with their 3D quality combined with recognisability of the human form in spite of the abstractness of the animated shape.'
Helen Sloan, Director - SCAN
technical specification
Optimised for WindowsXP with IE 5.2 or Mozilla Firefox
- will run in Mac OS X & Os 9.2 but may crash browser when closing the window.
Requires the Shockwave plugin and Real Player

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